I've enjoyed watching the several clips of streamers launching themselves back down after making it to the church, and I'm sure Bennett put that in exactly for that reason. RPS: How do you feel about the jumpscares?ĭistortion: I think that the jumpscares are a funny little addition to the game that makes for some memorable moments. At this point I knew that there was a high possibility I would want to run the game. I turned off my stream shortly after that feeling pretty defeated, but I came back later in the day and managed to make it to the end in around 30-45 minutes. In my first playthrough I actually made it to space and launched myself back down. It took me about 6-7 hours and I almost gave up right at the end. How long did it take you, and did you ever think you might give up?ĭistortion: My first time playing the game was just like any other player. RPS: Tell me about the first time you climbed the mountain. Be warned that though the game has no story, we do discuss some of its twists and turns. While I won't be performing such a feat any time soon, I did get the chance to pick Distortion's brain about his first clamber up the mountain, how speedrunning Getting Over It compares to other games, and - most importantly - how to handle those rage inducing set-backs. Amazingly, that'd be enough time for speedrunner Christian 'Distortion2' Licht to make his way all the way up the mountain 7 and a half times: last week he became the first person to beat the game in under 2 minutes. I'm still fascinated by Getting Over It, though I've reach the point where I can only handle playing it for about 15 minutes a week.
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